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Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts

Thursday, October 8, 2009

Research topic for this month: iPhone AR

AR is not a new technology nowadays. However, its applications are very interesting and useful. To adapt the market trend, I decide to have a quick look into AR technology on iPhone.

Below is a very interesting demo that I've found on Internet.




Some quick notes for iPhone AR technology

Third party providers provide us solution to build iPhone AR app



1. iPhone ARKit: open source iphone AR
Ref links:
http://github.com/zac/iphonearkit/
http://www.iphonear.org/
http://code.google.com/p/iphonearkit/


2. SREngine
SREngine stands for Scene Recognition Engine, which is a software engine to recognize static scenes of architectures, streets, posters, rooms, and so on. Due to the ability to specify what user is.



3. ARToolKit v4.4 iPhone
The ARToolKit v4.4 is the first fully-featured AR framework that supports native operation on Apple iPhone, which lets you create applications with sample real world imagery captured with your iPhone camera, and merges them with software-generated 3D objects. The ARToolKit is also well integrated with the accelerometer of the iPhone, which allows it to automatically detect movements from the iPhone, and impose those movements on 3D images instantaneously.


4. D'Fusion Mobile - a solution provided by T-Immersion company
(http://demos.t-immersion.com/)
D’Fusion mobile will operate seamlessly on Symbian and Windows devices, with iPhone and Android support following thereafter. Providing a simple and user friendly experience on mobile phone Total Immersion offers turn key solutions adapted to your needs. Put your smartphone in front of a marker and get a unique 3D Augmented Reality experience!


5.Metaio Mobile
Link: http://www.metaio.com/products/mobile/

Unifeye Mobile is a glimpse of the (virtual/real) future - through the viewfinder of your cell phone's camera! With Unifeye Mobile, metaio is developing the first fully-integrated Augmented Reality software for mobile devices.

Latest news from Apple with AR technology:

Link: http://arstechnica.com/apple/news/2009/07/augmented-reality-coming-to-iphone-with-iphone-os-31.ars

Developers should be able to use official APIs in iPhone OS 3.1 to create so-called "augmented reality" apps for the iPhone 3GS, according to comments from one developer. Already, developers are trying to find uses for such apps

Tuesday, April 28, 2009

ClearSpring and publishing content on social sites

Widget and spreading content
To spread content in your website, widget is the most suitable way.  Most of end users like to see content of a website without going to that site directly. 

We have 2 ways to publish widget: copying and pasting publising script manually  or direct publishing.

In the real world, it's difficult to implement direct publishing feature on widget without contacting  target social networks to call their private API.  Moreover, social web is always growing, and has an ever-changing set of APIs, so adding new destinations and handling complex integrations is a challenge for us.

What and why ClearSpring?
ClearSpring is a widget platform to help us to implement manual and direct publishing feature easily.  Currently, they've integrated with over 80 social destinations and are trying to increase the number of destination more.

Just using some lines of code in ClearSpring API, we can create an interesting widget with the ability to spread content in most of famous social sites.


Please have a look on some screenshots of widgets that we've implemented in recent projects:



Publish widget content on your site using OnPage ClearSpring API




Publish content on widget (when it's shown in social network) using Widget API.

Have you ever tried ClearSpring API? Do you think it's interesting?
I am very happy to share with you my experience with ClearSpring widget platform

Monday, April 27, 2009

My papervision3D demo

I am working on a demo with Papervision3D. At the first step, I met some difficulties in 3D maths and 3D programming concepts. However, I tried to come over them. With some fundamental knowledge, I created a demo to show a 3D album successfully.

Below is the screenshot for the demo.
 Am I handsome on this screenshot?
I will write some articles about Papervision3D to share with you later.
Wait n see!